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Old Sep 13, 2006, 08:25 AM // 08:25   #21
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You get this...sortof. some skills and build designs are only useful in a Pve situation. Others are most useful in PvP.
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Old Sep 13, 2006, 01:33 PM // 13:33   #22
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No for the sake of balance.

It would make it two different games. Actually, i think they are different enough already.
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Old Feb 05, 2007, 09:45 PM // 21:45   #23
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Hi, I made a topic before and I was told to post in other threads. I am now following a moderator's instructions, so here goes.

Suggestion: PVE/PVP Variations of skills. Please read.

Hold up before you post WTF in quick reply. I know you’re probably thinking this is a stupid idea, right? Well let me explain why I think this is not so stupid. As you know, Skill Balances are an integral part of a MMO, especially Guild Wars where it is marketed as a “skill over time” game. We also know that GW was initially marketed as a competitive game with an emphasis on PvP. As time passed, Anet has shifted towards PvE, due to the simple fact it makes them money while PvP costs them money. (Free food and hungry gamers during tournaments, anyone?) PvP tournaments have been more publicity stunts than anything else, attracting crowds of interested onlookers, who might pick up GW at their local stores.

As a result of this shift, the PvP-side of game balance has been somewhat neglected (which is the more critical side as opposed to PVE game balances). The PvP community has moaned about long waits for balance patches, and the ‘metagame’ being a joke. And I’m inclined to agree with them. As you may or may not know, Izzy is basically the ninja PR for the PvP community. He has trouble balancing skills due to the fact he has to please both sides of the conversation, PVE AND PVP. Making skills separate would not only allow more freedom to skill balancers, but it would make their jobs much much easier, thus decreasing the time for us impatient gamers. Making separate variations of skills also allows PVE Monsters to do different things, and generally PVE will become more interesting and a “skill-based” affair. Afterall, right now PVE is easy as hell apart from Domain of Anguish. And it’s repetitive, since there’s no real challenge and rewards are just better looking items. (The gear aspect doesn’t actually affect gameplay that much, if you think about the modifiers on the gears.) Thus the move from GW PVE players to WoW. And don’t deny it hasn’t happened, I know dozens of PVP/PVERS that have moved to WoW simply because they know how to market a game to gamers more than Arena.net. No offense meant, tis the truth.

If you’ve played mainstream PvP, especially competitive GvG you would notice not many skills are used. As I’ve said before, PvP is ALL ABOUT game balance. In a game like GW where skills dictate the methods of winning or losing, skill balance are of the utmost importance. Due to these unused skills, they could be revamped for PVE usage, or PVP usage. This would mean the stale metagame would become more varied as players could choose other skills (methods). Afterall, why would you run what everyone expects you to run, when there are other balanced skills out there? The metagame is only stale due to overpowered skills. This is a competitive game, you play to win.

Would it be more work? Initially yes, it would be tons of work. But after the implementation, things will gradually become easier. Izzy would no longer have to spend tedious amounts of time on each skill in order to attempt a perfect nerf or buff, trying to please both sides of the crowd. I see nothing wrong with this logic, skills that are great for both PVE and PVP could be left untouched, while other skills that aren’t really being used could be changed differently for two very different gametypes.

I’d appreciate it if you posted /signed, or your opinions, and generate a lot of popularity on this thread. GW PvP community has been dying over the past few months, especially in the GvG area. GvG is regarded as the highest competitive form available in the PvP gametype, and I’d hate to see this community I love to just dwindle away. GW had amazing potential and it still does, all Anet have to do is make the right changes to achieve what gamers envisioned when they bought the product.
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Old Feb 05, 2007, 10:47 PM // 22:47   #24
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/unsigned with authority

Anet has made the decision from the beginning, PvP and PvE are going to be as close as you can get them, so that either type of player isn't alienated from doing the other.

That said, should be enough, but you people don't freaking comprehend anything you read, and/or think Anet needs to chage based on your oh so revolutionary idea.

You're not an original snowflake, stfu up.

Instead of whining your build has been nerfed, go out and perfect another, if you can't hack it, maybe you should try pbskids.org.
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Old Feb 05, 2007, 11:13 PM // 23:13   #25
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/signed

This is the one of the few options that Anet apparently has left to them. With more games coming out that offer more interesting PVE experiences, the PvP commuinity may find themselves alone, and they are not enough to keep Guild Wars alive.
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Old Feb 05, 2007, 11:19 PM // 23:19   #26
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Quote:
Originally Posted by Aeon_Xin
/unsigned with authority
Whose authority? Haha, your armchair?

Quote:
Originally Posted by Aeon_Xin
Anet has made the decision from the beginning, PvP and PvE are going to be as close as you can get them, so that either type of player isn't alienated from doing the other.
You obviously haven't paid any attention to what I posted, I'd be surprised if you even took the time to understand it. PVE and PVP are two very different types of gameplay, saying they're the same is idiotic which coincidentially, perfectly describes your behaviour. And alienated, hahahaha. 80% of real hardcore PvPers hate repetitive PvE with a passion.

Quote:
Originally Posted by Aeon_Xin
That said, should be enough, but you people don't freaking comprehend anything you read, and/or think Anet needs to chage based on your oh so revolutionary idea.
What makes you think this is revolutionary when I stated my thread got closed due to repeated versions of the same idea. But I guess people don't freaking comprehend anything they read.

Quote:
Originally Posted by Aeon_Xin
You're not an original snowflake, stfu up.


Excuse me sir, but do you have the above instrument lodged in your ass?

Quote:
Originally Posted by Aeon_Xin
Instead of whining your build has been nerfed, go out and perfect another, if you can't hack it, maybe you should try pbskids.org.
Stfu down. No to the left to the left. No to the right. Yeah, there we go.

Last edited by xRustyx; Feb 05, 2007 at 11:24 PM // 23:24..
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Old Feb 05, 2007, 11:22 PM // 23:22   #27
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Quote:
Originally Posted by Aeon_Xin
/unsigned with authority

Anet has made the decision from the beginning, PvP and PvE are going to be as close as you can get them, so that either type of player isn't alienated from doing the other.

That said, should be enough, but you people don't freaking comprehend anything you read, and/or think Anet needs to chage based on your oh so revolutionary idea.

You're not an original snowflake, stfu up.

Instead of whining your build has been nerfed, go out and perfect another, if you can't hack it, maybe you should try pbskids.org.
Authority? On what exactly?

You don't seem to understand the point brought up by Rusty, Rusty actually ISNT complaining about nerfs, he's saying they're neccesary for game balance.

But don't worry, I understand how that might be hard to comprehend for a guy that doesn't know what the 'u' in stfu stands for..

Ps. /signed
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Old Feb 05, 2007, 11:28 PM // 23:28   #28
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I'm all for it, not like they haven't done it a bit already.

They don't even need to come up with new skills, just change damages and cost.

Also, maybe they can hire someone to balance PvE so Izzy can actually do a real job balancing PvP.
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Old Apr 18, 2007, 06:07 AM // 06:07   #29
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finally implemented
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Old May 22, 2008, 01:14 AM // 01:14   #30
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I think my previous post got deleted because it was mad gangsta, and y'all know I'm mad gangsta. So here is an educated reply: About time!
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Old May 22, 2008, 03:25 AM // 03:25   #31
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Bringing back a 2 year old post ftl?
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Old May 22, 2008, 03:59 AM // 03:59   #32
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How many times has this thread been raised from the graveyard?
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Old May 22, 2008, 05:01 AM // 05:01   #33
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They are implementing this soon. Not really a suggestion anymore.
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